Archive for July, 2008
Alright people, I’ve been seeing a lot of posts around the net about a recent study on the MMORPG genre. Now, as a fairly active participant in said genre, I would like to point out that while this study is valid, the recommendations provided by Yuanzhe (Michael) Cai don’t make any sense. Let’s take a look:
According to Parks Associate’s director of broadband and gaming, Yuanzhe (Michael) Cai, the barriers to entry with subscription-based MMORPGs, such as time and money, are too high for potential customers. Free-to-play models, however, offer flexibility and enable players to choose how much they want to invest based on interest level and play patterns. Thus, the firm believes that microtransaction models have the best potential to grow the U.S. MMORPG audience.
Alright, that’s fair. I understand the need to perform a study on how MMO games relate to people who don’t play them. Oh wait, no I don’t. According to the study, 14% of the 2000 players surveyed said that they would play MMOs if they could play for free. That kind of makes sense, until that 14% installs the game and then realizes that they’re surrounded by thousands of players who are better than them simply because they shelled out a hundred bucks just to buy gear. It seems like that 14% would drop off pretty quickly.
In addition to this, the 2000 people that aren’t playing MMOs probably aren’t playing because they can’t afford it, it’s because they, you know, don’t want to play them. That’s fine, every gamer likes their own thing, and that’s what makes online games great. So you’re talking to a group of people, asking them if they would try out another genre if it was free. Of course they will, it’s free. They’ll try it for about 3 days and then they’ll get bored and move back to their previously played games.
Now, assuming that this is actually valid info, and these players would stick with the games that were offered for free. Let’s take a look at the 2008 MMO market shares:
See anything strange about the above image? Hmm, perhaps the alarming ratio of free MMO games to subscribed MMO games. For those of you who don’t know, let’s break it down.
- World of Warcraft (62.2%): Pay-to-play
- Runescape (7.5%): Pay-to-play AND Free-to-play (Paying gets you more features)
- Lineage – (6.6%): Pay-to-play
- Lineage 2 – (6.3%): Pay-to-play
- Final Fantasy XI – (3.1%): Pay-to-play
- Dofus – (2.8%): Pay-to-play
- EVE Online – (1.5%): Pay-to-play
- EverQuest II – (1.2%): Pay-to-play
- EverQuest – (1.1%): Pay-to-play
- LotR Online – (0.9%): Pay-to-play
- City of Heroes/Villains – (0.8%): Pay-to-play
- Tibia – (0.6%): Free-to-play
See anything interesting about those numbers? Maybe the fact that pay-to-play games control 85% of the market. Now, I’m not a market analyst, but it seems to me that those pay-to-play games are doing pretty well for themselves. There’s hundreds of free-to-play games, which combined take up about one tenth of WoW’s market share.
The problem with free-to-play MMO games is that there’s no money in them. Anybody who has ever played a free MMO game can see that the quality (and support, I might add) is much lower than that of any subscription based game. Do you know why World of Warcraft is an exception? Because they actually listen to their players, and can front the money to pay decent developers. 10 million subscriptions at about $15 per month is $150 million, just from subscriptions. This of course doesn’t include sales of the software itself. Let’s compare that to your run-of-the-mill independant (most likely Korean) game studio who’s making their free-to-play fantasy game where you run around in a cell-shaded world, grinding your life away, trying to get to the level cap by killing increasingly more powerful “slimes”. I think $15 per month is worth it, don’t you?
It’s official. Moments ago, Microsoft announced at E308 that it has paired up with Square Enix to release FFXIII on the Xbox 360. I know that this is big news for me, as I know several people with a 360, but not a single one with a Playstation 3 (and I seriously doubt any of my friends are going to be getting one any time soon). I can only hope that they also decide to release Final Fantasy Versus XII as well, as they both look like fantastic games.
For now, take a look at Kotaku’s Live Coverage of the event (obviously not live anymore). I’ll try to get a link once they make an official post about it, and I’ll verify this once Square and Microsoft’s respective websites are updated.
PHD Comics is at it again with a new short. Every so often, Jorge releases a strip that doesn’t require any background knowledge, and is at the same time quite amusing. Find it here (before the masses at digg do).
Reading gaming industry news actually brings up something interesting from time to time, and being a big fan of the MMO genre, I decided that this would be noteworthy. Today’s MMO is Atlantica Online, and it’s unique in the fact that it claims to be a turn-based MMO. For those of you unfamiliar with this particular type of game, turn based generally means… well… your characters and the enemies they are fighting take turns during combat, a la Final Fantasy X, or any of the Final Fantasy Tactics games. Most MMOs of today are real-time, in the sense that you walk up to something and can just start beating on it without fear of how many turns each attack will cost you.
Either way, the game is being produced by Ndoors Interactive and takes the form of your standard Korean MMO (expect some hardcore grinding). In my policy of initially judging a game by how much work they put into their website (yes, it actually helps to filter out some of the horrible games), this game actually impressed me with the design and layout, and thus qualifies for further inspection (plus beta testing is free!).
Check out Atlantica Online to register yourself for the beta.